A2- DEVELOPMENT OF THE ACCESS_UP DIGITAL EDUCATIONAL GAME

OBJECTIVES: The second action intends to create a digital educational game aimed at improving reading literacy as a preventive measure against ESL. It consists of an elaboration phase, an piloting phase and a review final phase.

ACTIVITIES:

A2.1 Design workshops in each PP Country to define learning outcomes and authentic assessment criteria;

A2.2 Development of activities and tasks according to the game-based approach;

A2.3 Construction of game-based e-learning environment;

A2.4 Development of gamification features;

A2.5 Pre-testing and review

A2.6: Pilot Testing

A2.7: Revision

A3- DEVELOPMENT OF A DYNAMIC ESL RISK ASSESSMENT WEBAPP A1- ELABORATION PLAYBOOK FOR PARENTAL INVOLVEMENT (R1)