A2- DEVELOPMENT OF THE ACCESS_UP DIGITAL EDUCATIONAL GAME
OBJECTIVES: The second action intends to create a digital educational game aimed at improving reading literacy as a preventive measure against ESL. It consists of an elaboration phase, an piloting phase and a review final phase.
A2.1 Design workshops in each PP Country to define learning outcomes and authentic assessment criteria;
A2.2 Development of activities and tasks according to the game-based approach;
A2.3 Construction of game-based e-learning environment;
A2.4 Development of gamification features;
A2.5 Pre-testing and review
A2.6: Pilot Testing